#MPH in Tempo
PMJI
>>Make sure there are plenty of frames in the animation (path)<<
Does this mean adding extra frames onto the end of the animation were nothing
happens so that if the active segment gets longer it won't be truncated?
The tab key doesn't seem to affect the motion constraint arrow in tempo like it
does in 3DS it would be helpfull to have some kind of motion constraint if
there isn't one already.
ME