CompuServe Messages

D Studio FLIC animation

    24-Sep-94 19:17:31
Fm: David Wright 71510,536
To: Min-Wei Wang 74151,1540
Hi Min-Wei sounds to me like problem is "palete flash." it caused by grinding of digital gears when new palette is loaded for new segment. Yes it is very ugly! if you are using either Hi or Low palette options in 3DS there is no guarentee that last frame of segment "A" will have any thing close to first frame of segment "B". two "cures" i know of one is to use Custom Palette first render representive frames – include first, last and about 1-10% ; the number of frames depends on how much colors change during animation * use Hi Palette option – this creates unique palette for each frame [you may want to use reduced resolution – 320 x200 to go faster ] then load FLC in Ani Pro Use One Palette command save palette – be sure to put in Maps directory for 3DS then go back to 3Ds * render segments using Custom Palette option ( you have to tell it name of palette) this will give you FLICs that have same palette – every frame – you may notice that there is more color banding and less pleasing images – but flash should be gone second solution is to fade to and from black between segments during playback using scrip commands (I suspects this only hides the flash) [I sometimes use a 2 frame flic that is all black to keep black on screen for ~ half second – looks like was done intentionaly then] perhaps for your 1000 frames – the best solution is to use both – use several custom palettes for segments with close color matching and fade to black when you need to change palettes to keep colors more accurate. I hope this is reasonably clear – try with some simple samples. & there is some discussion in manuals – I'm not sure exactly where. good luck Dave Wright