unwanted camera roll
23-Sep-94 20:34:06
Sb: #125338-unwanted camera roll
Fm: Paul Kakert 73751,3241
To: Loring Robbins 74734,1320
Loring,
I ran into this problem a while back. I had an animation focused around a
football stadium. The scene started with the camera directly above the field. I
wanted the camera to drop straight down, and as it neared the field, slowly
take a path around the entire field (point of view always centered on the
middle of the field), then come to rest with great seats on the 50 yard line.
As I started it I noticed if I wasn't careful, it was easy to have sporatic
camera swings, or rolls. Can't tell you why it happens, but my solution was to
make a spline path in the 2D shaper, give it dimension in the lofter, then
import it as a path in the keyframer. Then I set the camera to follow the path
with the camera target sitting constantly on the middle of the field. 3DS did
the rest and I had no more problems.
Hope this helps.
Paul