SKIN w/ DISPLACE
01-Jan-95 13:50:38
Sb: #144394-SKIN w/ DISPLACE
Fm: M. G. BATCHELOR 71532,1214
To: douglas drossman 74032,3552
<< Is there any way prior to doing a frame by frame render to figure out the
*REAL* height of the patch? Any suggestions would be appreciated. >>
The only thing you can do is to render the Skinned areas with a
wireframe material for a quicker preview. But, if you use B-Spline
method with a more dense (more vert's) control lattice, you can
achieve a Skinned surface which more closely matches the control
lattice, & avoid too sharp transitions.