CompuServe Messages

#World Builders

    28-Aug-95 13:10:16
Sb: #World Builders
Fm: Mike Kelley 71302,73
To: Neil W. Blevins 102226,3566
WB won't use KXP or IPX — it's "animation" is limited to camera movements, grass and water. You can combine your WB scenes with your 3DS stuff in Video Post (I haven't tried this yet — but WB is supposed to produce Z-Buffer files that correctly work with Video Post) or you can render to a TGA and use as a background as you would any normal background. The only time you would want to bring your 3DS objects into WB is if they were static (like a house or something). I don't really see this as a serious limitation — since you can export a simplified mesh of your landscape you could always bring this into 3DS and work with your animated objects and then combine in VP for the final animation. I suspect this is how I'll do most of my work, although I'm depressed about WB's rendering times (no camera fly throughs for this puppy!).