#World Builders
29-Aug-95 17:47:38
Sb: #187900-#World Builders
Fm: Mike Kelley 71302,73
To: Neil W. Blevins 102226,3566
> It's mainly the shadows, so if you come up with any new insight on the
subject, feel free to contact me
Well, I'm getting new insights every day I use this. I forgot to mention that
you can import a VUE file into WB, so it *does* do animated objects, but still
without IXP or KXP control (basically no IPAS of any sort).
>One last thing, I'm a little unclear about this Z-Buffer thing. You explained
that it allows you to have >someone walk behind a tree, etc. But how is it used
in Video-Post?
Well, I haven't tried this yet <g> but the manual says you render in WB and
create WB's z-buffer file. Then you use a supplied IPAS which combines the two
z-buffers (3DS and WBs) in Video Post (or in WB, — you can go either way) that
would respect each other's accordingly. So, if an object is a certain distance
from the camera, theorectically it should have a z-buffer entry that caused it
to occlude an object further away from the camera.
I'm going to try this a lot this coming three-day weekend, but one thing I did
do last night was export the WB mesh and bring it into 3DS and render shadows
of my moving object on it (a la Martin's 3D Studio Special Effects technique,
except in this case the shadows were more than faked onto a white plane, they
actually were the surface coutours, etc.). Then I combined this in Video Post
with the WB background (no z-buffer stuff yet) and the results were very good,
except that I needed to ray-trace the shadows in 3DS to match the quality of
the shadows in WB (this is something WB does better than 3DS, IMHO).
The only think I didn't like about this was the mesh imported from WB was very
complex, and using Optimize didn't help too much (maybe I need to play somewhat
with the Optimize parameters, but I only had a few hours last night to try all
this and still watch U.S. Open tennis). But I think I'm close to my final
technique.