3DS to VRML
Is there any documentation on the 3DS – VRML IPAS routine? We have been able to
export some files, and some others seem to be "out of bounds". Is there an
"envelope" that should we should scale objects into? Also – for those of us who
believe that the Z axis is always up – models need to be flipped down. (this
would make a nice addition to the IPAS routine!)
Cal Rodgers
profisee@eden.com