#flashing effect
Federic,
I just recently ran into that problem myself in attempting to create a flashing
light for an aircraft. I ended up creating a small (100×100) flic in Animator
Pro that went from black, changed to white for a few frames, and then back to
black. The pulse or flash rate can be tweaked by changing the number of frames
that are black (off) and the number that are white (on). I then created a
material for the sphere in 3DS that used my black to white flic as a
self-illumination map. If you dont want the sphere to be visible when the light
is not on, you can use the same black to white flic as an opacity map for the
sphere material, causing it to be transparent when not "on". If the light from
the sphere is supposed to illuminate surrounding objects, place a spotlight on
the spere, with the target on the objects to be illuminated, and activate the
projector option for the spotlight, choosing the black to white flic as the
projected bitmap. The brightness of the flash can be controlled by the
multiplier variable when creating the spotlight. Sounds like a long process,
but it really wasn't bad, and allowed a lot of control over the final
appearance.
Good Luck,
Craig Fries