FIELD-NO-DOUBLE & .IFLs
30-Aug-95 16:11:06
Sb: #188074-FIELD-NO-DOUBLE & .IFLs
Fm: Marion K. Marks 70700,2777
To: David J. Marks 72172,1036
Yow! That's an EXCELLENT idea! I'm kicking myself for not thinking of it, as
that concept is basically what my FIELDER.POC (here in the Library) POCO
routine does in Animator Pro! Actually, you only need ONE alpha mask file. The
Video Post Queue should look like this (view this with a Fixed Font if using
WinCIM or MacCIM or some such):
Queue Alpha Trans Timeline
=========================================================
ANIM*.JPG *————————*
ANIM*.JPG 2NDFIELD.GIF *————————*
Set "Render Every Nth Frame" to "2" and "Nth Sequential Numbering" to "Yes."
"2NDFIELD.GIF" should be a grayscale file of the size needed with either odd or
even lines set to white and the others black depending on your system's
required Field Order. The secret is the offsetting of the second line's
timeline by one frame (field). There is no need to waste CPU time and RAM by
supplying an inverse alpha mask for the first queue line, as those scan lines
from it will be overlaid anyway by every other scan line from the second queue
line.
Alternatively, you can kill two birds with one stone by using "[KF Scene]"
in place of "ANIM*.JPG" or whatever.
This seems to be a way to do FIELD-NO-DOUBLE without having to change the
3DS.SET file, and it should work just fine in 3DSr3 or even r2! The only bad
thing is that this now reduces the grand total of user-visible new core (as in
non-plugin) features of 3DSr"4" relative to 3DSr3 to a Big Fat ZERO!!
By using a .FLC in those two lines, you make my POCO routine obsolete for
anyone who has 3DS. 🙂