#DetachedFaces look Wrong
Folks,
Probably painfully simple but……
When I detach faces from an object, ( a sphere for example ) and then reattach
them they appear different when rendered.
I was mapping an animated mouth to a block of faces on a toy plane. I applied
Planar Coordinates and then reattached the section to the plane. when rendered
it shows a seam. I thought it might be the smoothing groups but no such luck.
Any suggestions as to what I'm missing ? allergy season has me a bit off my
game…
Brendan G.