#Fields vs. Frames
06-Sep-95 17:25:28
Sb: #189390-#Fields vs. Frames
Fm: Robert C. Ritger 73041,3173
To: Bruce Waterfield 71573,3456
Bruce:
If you are net-rendering then you've got to check each machine. A flicker can
result when one machine has the bias set to on while the other slaves have it
set to off.
Next up I try two things:
1. Check smoothing groups. If orthogonal you may want to remove the groups.
Where did the geometry come from which exhibits the shadow stutter? For me it
is invariably a model that I have imported into 3DS.
2. If the flicker is still around I usually select the faces which are a
problem and do a CREATE/FACE/DETACH. As a final answer this one usually does
the trick.
– Bob Ritger