CompuServe Messages

#Fields vs. Frames

    06-Sep-95 17:25:28
Sb: #189390-#Fields vs. Frames
Fm: Robert C. Ritger 73041,3173
To: Bruce Waterfield 71573,3456
Bruce: If you are net-rendering then you've got to check each machine. A flicker can result when one machine has the bias set to on while the other slaves have it set to off. Next up I try two things: 1. Check smoothing groups. If orthogonal you may want to remove the groups. Where did the geometry come from which exhibits the shadow stutter? For me it is invariably a model that I have imported into 3DS. 2. If the flicker is still around I usually select the faces which are a problem and do a CREATE/FACE/DETACH. As a final answer this one usually does the trick. – Bob Ritger