#Meshpaint
Hi Kyle,
If you have the time, I could use some expertise with Meshpaint. I am trying to
paint the mesh that I made with Metaballs, and with a lot of your help. The
problem I am seeing is paint being applied to parts of the mesh I am not
painting on. It is almost like the paint wants to go to all parts of the mesh
that are on the same plane. Imagine a body and leg combination similar to a
grasshoppers'. The back is bumpy, and the first joint in the back legs is
higher than the back. If I apply paint in the recessed areas of the back, the
paint will fill every portion of the back at that level. This is not so bad,
but it also wraps around the legs, inside and out. So, if I view the mesh from
the side, it has a ring around the upper leg. When I created the mesh, I used a
lot of copy commands on the spheres. I was thinking that I was running into
some kind of "instance" problem, but I don't think that's the case now. The
head was not made with any kind of copy command, and has the same problem. If I
try to draw a line right down the middle of the forehead, the paint covers the
whole top of the head. If I size the brush down, it still covers, but looks
like tree rings. Also the hands have major problems. Painting the outside of
one hand, I see the same shading applied to the inside and outside of both
hands. The shading is to highlight the tendons on the back of the hand. With
the same paint apllied to all 4 surfaces, it makes the palms look like the back
of the hand.
I've went through the manual and am out of ideas. I feel sure that it must be
_something_ I'm doing wrong, but can't think of what it is.
Thanks, Terry