#Space Scene Lighting
To anyone who may be able to help:
I have been trying to no avail to create an accurate depiction of a planet in
space in front of a sun, which will be part of a large animation I have been
working on. My dilemna is:
1. I cannot seem to be able to create a light source that affects the ENTIRE
scene within 3d Studio in the same way, with a soft falloff on the planet and
other objects within the scene. This light source must also illuminate the
planet, but not in a way the de-saturates the planet's texture map.
2. I cannot in any EFFICENT way create an undistorted scrolling backround of a
gasous nebula without projecting it onto a hemisphere, which heavily distorts
the image takes away from the scene.
These two problems have been plaguing me for some time. Anyone who has
experience creating accurate lighting in space scenes please respond. Thanks.