CompuServe Messages

#Not enough RAM

    30-Aug-95 15:23:21
Sb: #188063-#Not enough RAM
Fm: Jez EMIN 100651,1157
To: David Rhoten 71450,2654
Firstly, thanks David for your lengthy reply, a sign that you genuinely want to help !!! Please allow me to give you some background to my hardware/software, me and my problem ! I have a 486/DX4/100, 16MB ram and I have AutoCAD v12 windows and 3DSv4. I am trying to teach myself how to use these wonderful products, but will be attending night school to learn AutoCAD next week (I have been teaching myself for about 1 month in the evenings/weekends). As a way of teaching myself, I set myself the target of drawing – as accurately as possible – a replica of my mountain bike (in 3d). The plan was (and still is) to draw the bike in Autocad and then export it to 3ds for rendering and possibly animating (something simple like having a camera circle the bike). When I first started drawing the bike in Autocad, obviously my knowledge of the software was a lot less then than it is now and some of the objects I drew back then were drawn "inefficiently" (sorry I can't think of a better word). By inefficient I mean, for example, drawing the down tube of the frame of the bike with SURFTAB1 and SURFTAB2 values unneccesarily high. At that time I didn't consider that that kind of oversight would cause me problems later on (but slow redraws and regens etc have taught me otherwise !). I would have thought that these high values would have contributed to the large size of the drawing but I am not all together sure. The reason I mention my SURTAB1/2 problem is that I've also done a similar thing with setting my wire density to 12 all the time (rather than setting it to a value neccessary to do the job) for other entities. My inexperience at the time meant that I didn't know what a suitable value for SOLWDENS ought to have been. Which brings me to my problem !! At one point my bike was looking great (I'd say 75% finished) but over the weekend I decided to replace the bike's "slick" tyres which I'd drawn (at that time with my knowledge then – plines amd revsurf) with what was really on the bike, i.e. tyres with real tread blocks (my knowledge now included Pline/extrude/solwire/solmesh). Hence the "1000 new entities" in my drawing (the tyre treads). As my knowledge of AutoCAD continues to grow, I have three regrets about the drawing of my bike; 1) I wish I had not created certain entities with such high values of SURFTAB1/2 2) I wish I had not created certain entities with such high values of Wire Density. 3) That I never created one layer and called it "temp" (purely to be used for constructing). Number 2) I think I can get away with and redo but 1) would be a nightmare (though not impossible) to redo (because I erased all construction lines to create them). When I said in my earlier message that 3DS would not load the 1000 or so AME solids, what actually happened was that 3dS just gave the message "Currently loading 1 Object from file, please wait" – and wait I did (around 45 minutes before I concluded that this wasn't working). David, thanks for your help, I understand what you are saying but I still don't know how to identify if I am trying to export something that has over 64,000 faces. Please explain ! I've never tried "bringing each layer" into 3ds (by this do you mean that I could import say layers called Tyres, brakes, wheels etc and end up with a bike in 3ds – if so how do I do that in 3ds. Or are you merely saying do this so that I can identify which layer is giving me problems ?). Many thanks for your help and have a pleasant day, Jez