#Wish list
Gary, on November 27, you replied to Rudy Mantel that it's possible to
rotate at sub-1o increments by typing in the rotation amount in the Key Info
dialog. Uh, have you ever actually TRIED that when you have a lot of rotations
in progress at some point in a path and so you have lots of decimal place
digits in the X, Y, and Z boxes as well as the Angle box? Trying to compute a
precise straight-X, Y, or Z-axis rotation without disturbing the other
rotational axes is ridiculously difficult for those of us who aren't
trigonometry experts. Remember, 3DS reduces the three axes of rotation to a
single resultant axis which often passes diagonally through the pivot point at
really weird angles which have little apparent relation to X, Y, or Z.
What Rudy and I and others want is the ability to rotate around one of the
main axes in the Keyframer just as we can do in the 3D Editor and Shaper and
Lofter at angles less than 1o. The others have ~o increments. Why doesn't the
Keyframer? Why should we be expected to do heavy math ourselves when this is
what computers are for in the FIRST place!?