#OpenGL Questions
31-Aug-95 08:12:56
Sb: #188150-#OpenGL Questions
Fm: Jeffrey Lerer 74073,244
To: John Stetzer 73532,2247
The tangent of this string is going to help get a lot of issues out on the
table as we all face system choices. Mark is certainly right about SGIs not
being that fast, unless harnessed to a Reality Engine. I remember the REngine
as being over $200G. However, the other day I saw advertized a new SGI maching
and Reality Engine2 for 92G. I don't know the specs and realize that is a lot
of money, but if that system delivers the kind of performance the previous
REngine did then it clearly demonstratres SGI being very destablilized by
NT/multi-chip configs running 3D software. It really does seem that
NT/multi-chips are coming on strong. I understand that an upgrade for NT is due
1st Qtr 96 and is addressing (so to speak) driver issues. Regarding the 3-D
accell hardware – I understood that they can not only assist in preview speed
but also lend a hand in final render. Someone out there have the info on that?
Does anyone know if P6 is going to require software to be specifically
re-written, to some extent, to take *FULL* advantage of it's new architecture?
The QUAD-P6 might be the winning ticket. I will really be interested in seeing
Benchmarks of the Quad-P6 against ALPHA multi-325. For *not all THAT much
money* we will be sitting on some serious compute power. When I think of all
the time spent previewing anim sequences, effects and scene/model edits, let
alone all the added flexibility of features/ routines that can be incorporated
under NT – oh, lordy… if all this works I will be a happy camper <|;-)
Jeffrey