#OpenGL Questions
01-Sep-95 13:01:56
Sb: #188469-#OpenGL Questions
Fm: MARTIN G FOSTER 70303,456
To: Mark D. Pippin 75223,3676
Mark,
I probably shouldn't have mentioned raytracing since that has caused a little
confusion. Renderman is the high-end renderer of choice in the high-end
video/film industry. IMHO, 3ds comes pretty close in quality (although it
doesn't have the shader language) and is a lot faster to boot.
>> However it must not be THAT good since only recently has it been used in
films. Its been a video tool. No raytracer. <<
In high-end broadcast and film raytracing is avoided completely _unless_
accurate reflections/refractions. It's better not to use it if you can because
of the speed – it's slower than cold molasses <g>. In fact, if a client wanted
raytracing MetroLight would charge a large premium for that. Much of the effect
of raytracing can be faked using a great quality scan-line renderer like
Renderman or 3ds. They have shadow-mapping and lots of different reflection
mapping types (flat, cubic static, cubic automatic, spherical) and I doubt all
of those features are supported in hardware. I suspect that renderman receives
no rendering help from OPENGL hardware accelerators.
To clarify: I was saying that the boardset you described won't help either
high-end renderers nor raytracing (which you should avoid anyway unless you
need accurate reflections/refractions).
So, other than what I've clarified about raytracing, I agree with your points.