POCO Manual?
31-Aug-95 16:06:10
Sb: #188162-POCO Manual?
Fm: dave aguilar 76260,453
To: Marion K. Marks 70700,2777
>> replacement available (gee, you guys could at LEAST have given us some sort
of OLE Automation capabilities that we could call from Visual BASIC or Borland
Delphi or some such!). <<
implementing a programmable interface (read creating an interpretive compile)
is not such an easy task…. and creating an SDK or an API that isn't shameful
and offers adequate access to the program's internal functions is also no easy
matter. VB was on the list of things to get in first release, along with
hundreds of other requests. the programmers and product managers are aware of
the open ended architecture needed in the program, but only so much can be done
in the first release before it has to become profitable.
>>
POCO does have some "holes" in it, though, and it looks like they will never
be filled due to the emphasis shift to AAS. It's just another example of
programmers leaving easily-implemented features out of something just because
THEY couldn't think of a reason any of us would want it. <<
i don't know about that… (meaning i disgree as to the reason)… and no one
has said that Animator Pro will definitely not be updated. also, programmers
aren't usually the ones who make these types of decisions. at all.
>> Frame. POCO implements the Copy and Exchange functions but NOT the Paste
function. This meant my FIELDER.POC (in the Library here) is WAY slower than <<
there are a lot of areas that POCO does not address in the program… mask
creation, access to separation tools (we wound up having to write our own),
some weirdness with the LoadCel and SaveCel functions… what language doesn't
have its glitches. i use POCO every day. it is invaluable, so i know what
you're saying here. i just question your reality of "why things happen." from
experience, i know why this type of interface was left out and it wasn't
because of programmers. 🙂
-dave