CompuServe Messages

#help with some tecniques

    06-Sep-95 17:41:14
Fm: dave aguilar 76260,453
To: Barry J. Davis 102765,242
>> I'm interested in anyone who can help with some nuts and bolts techniques on Animator Studio. << you've come to the right place then. fire away, i'm all eyes. 🙂 >> For instance, can sprites be locked together in sync along a given path so that one seems to be following another? << yes. have you used relative macros yet? several ways to do this actually… one way would be to render the sprite our to its own movie file, and then past it is any number of times to a composite file. another way would be to record macro when you define the first sprite path, and macro record, render, then run the macro to bring the the sprite and its path in again and use Action Stretch to move the sprite's initial position. remember, the location in the sprite itself (the sprite frame number) can be set in the sprite properties), so you CAN start the sprite off in a different location to make things look they are following each other. HOWEVER you cannot advance along the motion path where the sprite starts except by using motion path editing. >> Also, how do you add blank frames in the middle of an animation (without silly work arounds) << silly workarounds? <g> not sure what that means. use Insert to insert a frame, clear it, and use edit pulldown to insert however many you need. if you need a lot of blanks, start a new movie file, use Movie length to expand it to the size you need, and insert it in the current flic you need blank space in. this isn't silly… it's Windows' way of cutting and pasting. >> Can a frame be rotated along a path? << sure. just make sure to copy it or float it… or treat it like a sprite an use action pulldown to control its keyframing. -dave