FTK:Reading XDATA Chunks
13-Sep-95 15:21:45
Sb: #190651-FTK:Reading XDATA Chunks
Fm: – Visitor 102661,1456
To: [F] Grant Blaha [Adesk] 72540,1062
Hello Grant –
Thanks for you reply.
I have a pxp that writes app-specific data to the XDATA chunk. This data is
supplied by the user (through a dialog box in the pxp) and is stored on a
per-object basis. The information is later used by an external utility (a
Win32 app) -this utility uses the file toolkit to retrieve information it needs
from a 3DS file.
At this point, I am able to store the data in the XDATA chunk through my pxp.
I know the data is stored properly because I can also read it from the pxp.
However, I am unable to access it from the external utility because of the
missing entry points in the file API. How can I get to this data? Although
the APP_DATA chunk is not exposed through the mesh3ds structure, I guess I
should be able to get to it taking the mesh3ds object as starting point, but I
need more info on how the data is stored in the database. I could then iterate
through the APP_DATA chunk until I locate the XDATA chunk I am looking for.
Thanks for your suggestions.
Philippe.