#3ds Mapping Plug-in
31-Aug-95 15:51:37
Sb: #188235-#3ds Mapping Plug-in
Fm: Marion K. Marks 70700,2777
To: Jerome R. Kalisz 75233,3464
ACK!! I don't know what happened! I'll blame it on WinCIM or CSNav. <g>
Seriously, the message SHOULD have read as follows:
Actually, someone who thinks they know how to do this automated mapping need
not know how to do IPASes to try out their algorithms. Just save a 3D Editor
scene as a .ASC file (one of the choices given when you do Save As). The
resulting file can be read by any ASCII-capable program, including text editors
capable of handling files longer than 64kB (all but the very smallest scenes
will produce pretty big .ASC files, and some DOS editors and the Windows
Notepad are limited to 32kB or 64kB in total file length). You could, for
instance, write a QuickBASIC or Visual BASIC or any other language program that
has facilities for reading lines of text from a text file and passing them to a
string variable for processing. I'm not sure, but I believe TSE (The Script
Extensions) BASIC has such ability, so you could use it to write a mapping
.PXP, but I believe TSE can also handle .3DS files and even the current scene's
objects directly, so there is no need to use .ASC with it. But if you don't
have or know TSE BASIC, you can use just about any other programming language
with the .ASC files.