#Animated Booleans
10-Sep-95 19:13:59
Sb: #190009-#Animated Booleans
Fm: James Coulter[Mindscape] 73670,677
To: Jerome R. Kalisz 75233,3464
> Just think – booleans that work, AND can be animated! <
I think Santiago's wish for animated booleans has a fundamental difference from
mesh-booleans that you are referring to. Animated booleans are usually
calculated more like a z-buffer.
Think of the way you can push two obects through each other in 3DS and the
intersection is shown correctly when rendered. This is because the z-buffer
determines which object is in front at the image level. In this sense, 3DS
_does_ have animated _boolean unions_.
Santiago's wish is for other boolean functions which work the same way. In the
case of subtraction, the Z-buffer is used to determine which object is in back
rather than in front. Well, this example is a little oversimplified, but
hopefully you see what I'm getting at.
— James — Choreo Motion —