Animated Booleans
11-Sep-95 22:26:00
Sb: #190180-Animated Booleans
Fm: James Coulter[Mindscape] 73670,677
To: Jerome R. Kalisz 75233,3464
> Not exactly sure what you mean by "behind"… In the case of a subtraction,
<
In the case of subtraction, the "subtraction" object is only rendered in areas
where it's z-buffer value is "within" that of the base object. Let me
reiterate that "z-buffer" is not entirerly accurate in the description. The
process is quite similar to a z-buffer in the sense that the decision as to
which object renders is computed at the image level. In such a way, the
subtracted area can have the material properties of the subtraction object.
My reason for responding, though, was point out that the math for mesh
booleans, like in the 3D editor, is nothing at all like the math that is
happening in programs that have animated boolens. Hence, "booleans that work
and are animatable" is not applicable in the sense that you meant it, since
attempting animated mesh booleans would be a hopeless persuit. Mesh tangencies
would crop up causing problems that even the best solids modelers couldn't deal
with.
— James — Choreo Motion —