#3DS MAX and SGI/ALIAS
27-Aug-95 18:27:14
Sb: #187542-#3DS MAX and SGI/ALIAS
Fm: MARTIN G FOSTER 70303,456
To: Kyle J. McKisic 75542,363
Kyle,
>> Working in true color with full texture mapping was fun, but that doesn't
mean squat when you actually render your stuff for video. <<
quite right. I can't imagine anyone being able to pass off the hardware shaded
stuff as final output, but maybe there are some who can get away with it.