#World Builder IPAS
03-Sep-95 11:18:31
Sb: #188314-#World Builder IPAS
Fm: Grahame Naylor 100013,1340
To: MARTIN G FOSTER 70303,456
Martin
Even if you don't finish that project with it don't return AWB. I believe this
is an important program for us all in the 3D(S) community. I don't want to
comment on the current state of the program and the docs because the only copy
I have is still labelled Beta(I wasn't on the program I just pestered David A.
for an early copy). However, the possibilities it shows for the future are
crucial for the wider useage of 3D. All my work is architectural the main
thrust of IPAS and general development tends to pass me by, for the moment. But
I do want realism for the outsides as well as the insides.
Everybody else…
What Martin meant by quoting the size of the executable was that AWB is a very
complete program, it even has a built in bit-map editor. For almost any aspect
of the scene you want, you say jump and AWB says "how high?", it then proceeds
to jump in slow motion but I firmly believe (hope?) that this will be sorted.
However it will only get sorted if there is a demand and a demand which
respects the complexity of what the program sets out to achieve. VistaPro is a
good program but very limited in its aims. AWB is aiming higher, V1.0 is the
first shot, anybody who seriously wants a complete 3D world to animate in
should take a long hard look at this product and consider where it can go with
support and encouragement.
To people already dismissing AWB as too expensive…
Go play with Bryce or Vista but don't carp, if you are doing this
professionally then $1000 is not a lot to pay for the missing part of your
animations – the outside world.
Sorry this is half rant, half plea but I don't want to see an important product
wither on the vine because this forum gets clogged up with ill-informed
complaints.
I hope to post a full review – warts and all – after I receive the full product
(and possibly after I have comments back from Moscow on my first impressions)
Grahame