IPAS U DON'T need!
03-Sep-95 05:52:43
Sb: #188528-IPAS U DON'T need!
Fm: Jeffrey Lerer 74073,244
To: Jonas Ruikis [ADESK] 73172,1351
It's morning Jonas! <<Check out the fractal noise… for great shakes>> Uh-huh,
I often use fractal noise… many times using different degrees of shakes for
different elements withing the same character. But the shakes I was thinking
about relate to something I can achieve with 2-D characters, that would be nice
in 3-D as well. In 2D, after I have completed a character's animation, I set up
a routine that clips the character and moves it over [?] pixels, holds for [?]
frames, moves back to point of origin, holds for [?] frames, moves in opposite
direction [?] pixels, holds etc etc. It's easy to set up a frame extent, x/y/z
axis and degree of shakes. The z axis is addressed by simply adding [?] %size.
Since this can be quickly modified and the segment redefined, it never looks
pre-fab-canned — unless I've had too much coffee. Then everything stays
perfectly still! (;-0 Jonas, at this rate, you guys are going to get me to
start C++'n yet. Jeffrey