CompuServe Messages

IPAS U DON'T need!

    03-Sep-95 05:52:43
Sb: #188528-IPAS U DON'T need!
Fm: Jeffrey Lerer 74073,244
To: Jonas Ruikis [ADESK] 73172,1351
It's morning Jonas! <<Check out the fractal noise… for great shakes>> Uh-huh, I often use fractal noise… many times using different degrees of shakes for different elements withing the same character. But the shakes I was thinking about relate to something I can achieve with 2-D characters, that would be nice in 3-D as well. In 2D, after I have completed a character's animation, I set up a routine that clips the character and moves it over [?] pixels, holds for [?] frames, moves back to point of origin, holds for [?] frames, moves in opposite direction [?] pixels, holds etc etc. It's easy to set up a frame extent, x/y/z axis and degree of shakes. The z axis is addressed by simply adding [?] %size. Since this can be quickly modified and the segment redefined, it never looks pre-fab-canned — unless I've had too much coffee. Then everything stays perfectly still! (;-0 Jonas, at this rate, you guys are going to get me to start C++'n yet. Jeffrey