#Cars??? Who needs them
13-Sep-95 17:20:23
Sb: #189566-#Cars??? Who needs them
Fm: Marion K. Marks 70700,2777
To: John Schmidt 71242,2366
Well, my employer does prefer me to use the company account for company
business, but there is a more important reason I won't be here under my
personal account. That's because it will be _my_ _personal_ account, and I will
use it for _my_ _personal_ benefit. As much as I like 3DS, it's my job, not my
hobby. I will instead use my personal account for things like Comics, SF, etc.,
as those are among my hobbies. I'll only call in on my personal account from my
home computer, which does _not_ have 3DS installed. When I get home from a
long day at work, the _last_ thing I wanna think about is 3D Studio or any
other product that we use at work to do our jobs. Home time is _my_ time! <g>
My employer has been convinced to allow me to sign my messages as it is the
new policy. Therefore, it's time to introduce myself here publically:
My name is Joel Rea and I have been involved in computers since the late
1970s, having cut my teeth on a DEC PDP-8/e at age 16 while at college. Having
discovered that, I changed my major from Pre-Med to Computer Science. In the
early 1980s I helped program two then cutting edge graphic adventure games for
the Apple ][+ (later ported to the IBM PC, Commodore 64, and Macintosh) called
"The Quest" and "Ring Quest" (both originally published by Polarware/Penguin,
and the latter later published by Origin Systems). My primary contributions to
them were in designing a text-compaction scheme and the semi-intelligent
English command parser. I later spent several years as the senior (and for
quite some time the sole) technical support person at Softdisk Publishing,
pioneer of disk magazines. That involved knowing all major personal computer
operating systems and hardware, _and_ all conceivable problems of every program
Softdisk ever published (and they did an average of ten programs per issue, one
issue per month each for the Apple // family, Macintosh, IBM PC, and Commodore
64, plus a quarterly for the Commodore 128, plus specialty magazines for PC
advanced games [ID Software got their start working for Softdisk on this
project, called The Gamer's Edge], Mac desktop publishing, PC business apps,
etc. — and I had to know them _all_ off the top of my head! All the way back
to Softdisk #1 published in September 1981!). Earlier I had worked with my
current employer, Marion Marks, at a computer dealership named Computer S.O.S.,
where my main job was custom programming for our customers. He remembered me
when he decided to form a computer animation firm and invited me to work with
him and I jumped at the chance, and here we are.
In addition to computers (all aspects, not just animation) and comics and SF
and fantasy, etc., my interests include music (especially MIDI), religion,
politics, etc. (Come to think of it, those last two may explain why I've come
across as somewhat opinionated around here… <grin>)
— Joel Rea @ M&M Communications Concepts.