#The SXP zone
07-Sep-95 16:59:15
Sb: #The SXP zone
Fm: Ernie Jackson 73177,2354
To: Mike White SunDog Pro. 72002,1010
>> I sorry you feel so badly about our other SXP's through 4D Vision. <<
It's not that so much as it just seems like most of them leave me feeling like
"boy if I could just… this would be _really_ kewl". I guess I'm just kinda
spoiled. I started w/ Vivid (never really used POV) and I really dug being able
to really dial in a procedural texture… you know, tweak the turb, add some
noise, embed one inside another, etc. These 3DS ones seem rather spartan to me.
>> I hate too point this out but pov-ray textures are not solid. They are
2D. <<
Wow, really? How do they map so well then?
>> Tmaker.sxp <<
Does that stand for Texture Maker?
>> It will allow the user to input fractal cords and math functions. I will
put some images up and a GUI. <<
Great! I'd like to see what it looks like.
>> this one routine we don't have a demo <<
Bummer. Oh well… I'm a sucker for this kinda stuff so I'll probably buy it
anyway <g>. Besides I need something trick to demo at our user group next
month!
– ej