CompuServe Messages

#The SXP zone

    07-Sep-95 16:59:15
Sb: #The SXP zone
Fm: Ernie Jackson 73177,2354
To: Mike White SunDog Pro. 72002,1010
>> I sorry you feel so badly about our other SXP's through 4D Vision. << It's not that so much as it just seems like most of them leave me feeling like "boy if I could just… this would be _really_ kewl". I guess I'm just kinda spoiled. I started w/ Vivid (never really used POV) and I really dug being able to really dial in a procedural texture… you know, tweak the turb, add some noise, embed one inside another, etc. These 3DS ones seem rather spartan to me. >> I hate too point this out but pov-ray textures are not solid. They are 2D. << Wow, really? How do they map so well then? >> Tmaker.sxp << Does that stand for Texture Maker? >> It will allow the user to input fractal cords and math functions. I will put some images up and a GUI. << Great! I'd like to see what it looks like. >> this one routine we don't have a demo << Bummer. Oh well… I'm a sucker for this kinda stuff so I'll probably buy it anyway <g>. Besides I need something trick to demo at our user group next month! – ej