#TSE – AXP script
I'm not sure if this is the place to post this question about the KUB Script
Extension for 3DS, but here goes:
I'm trying to get some information about an object in a scene (in this case,
the number of faces on the object), before changing the object on the fly using
a TSE AXP script. I've tried to do this within the "configure" section of the
script, by invoking the "Faces" reserved variable. When this seemed to come
back as zero, I also tried to check the value in "DefaultObj$", and found that
its value was NULL.
Basically, the code I used for this test wasthe statement:
GFX_Continue2 DefaultObj$, faces
in the configure section.
The dialog box showed a blank line for DefaultObj$ and a 0 for Faces.
Is it possible that this reserved variable is not available during the
configuration phase, but only during processing?
Help!
Neil McEvoy
Eolas