#Refraction Mapping
15-Sep-95 00:13:02
Sb: #190839-#Refraction Mapping
Fm: Aleksey Popelyukhin 74212,1113
To: Mike Kelley 71302,73
>>Refraction Mapping IPAS — I got it on Monday and haven't had so much fun
with an IPAS for a >>long time. This is a seriously useful routine — I can't
imagine anyone using 3DS who shouldn't >>have this
Thanks, Mike!
Refraction Mapping is not the best our routine – the best one is Aurora, which
entered its finishing stage of last betas and scheduled to be available on
AutoDesk University.
>>Now if I could just get Hedra2 to do those beautiful gems like you… Sigh.
Thanks again.
Let me give some advise, though: KeyFactory's author made avilable (for free)
great PMATH.PXP, which allows you to create meshes, just writing formulae.
Formulae for gems are not the rocket science – it's just a bunch of symmetric
intersecting planes, so use linear expressions for x,y,z (to make planes)
and a lot of ABS() functions (to get symmetries). And you may get results not
much worse, then with Hedra2 .
(one more "IPAS we don't need"?)
Regards,
Alex, Video International