CompuServe Messages

#Kyle's KM HEAD work

    15-Sep-95 18:37:47
Fm: Kyle J. McKisic 75542,363
To: Terry Miller 72400,3306
Terry, << the spheres themselves (or a copy of) make some perfect bones>> I'd be careful here – remember that you can use any object as a bone, but it's influence is based solely on a quad defined by the box extents of the bone – that's why they suggest (and I do too <g>) that you use various sized boxes for your bones. But hey, if it works OK for you, no problem, keep doing it <g>. I just wanted to make sure you were aware of how it determines it's influences. << Is there any way to have two parts of the same mesh travel two paths at different speeds?>> sure, if you have bones that are travelling two different speeds affecting the one mesh. <<Can I bring the dummies in there and get the results I am looking for?>> I think so – but I'm not positive if Tempo will see dummy objects. BUT,,, if it doesn't, just copy the tracks from the dummy to an object and run Tempo on that object, then attach the dummy to the object and add hide keys for all frames for the physically rendered object. -Kyle