tough one….
15-Sep-95 21:12:39
Sb: #191025-tough one….
Fm: Larry Minton 74010,3076
To: Michael J Montgomer 74123,1510
Answer 1: bring the acad objects into a new 3ds file and give them the same
name as they had in the old 3ds file. Save the new 3ds file and bring up the
old. Do a file/merge/object (turn off animation) and select the objects to be
replaced. Hierarchy links and keyframe data is preserved.
Answer 1a: you could write a pair of key scripts to save the hierarchy and to
apply the saved hierarchy to a new file.
Answer 2: select the faces on the portion to be defined as an object and do a
create/face/detach (oxymoronic command name mode on <g>).
LAM