CompuServe Messages

#Games background methods

    16-Sep-95 05:28:22
Sb: #Games background methods
Fm: Kieron Helsdon 100601,2507
To: All
Hi everyone, I wonder if anyone out there could help me. I'm currently involved in producing 3DS backgrounds for a playstation title. With no experience in the games industry I'm not sure what techniques I should use. My problems lie in creating custom palettes for separate elements and then rendering with the two palettes 'joined' together. I've also been rendering in a 256 palette taking the image into Paint Shop Pro reducing the palette to say 40 colours and then using that as a custom palette, is there a more effective way of doing this? Anyone willing to discuss this further and also any techniques for getting stuff to tile better? My brain hurts. Any help is greatly appreciated. Cheers, Kieron (UK)