#Microsoft Visual C++ 1.0
Hi everyone. I have only recently purchased the IPAS 4 toolkit, so I am rather
new at this.
Here's my question: can I compile my IPAS programs using Microsoft Visual C++
1.0 Professional Edition? I know that Metaware and Watcom are the 2 supported
compilers, but I was told that Microsoft's would work by an Autodesk rep over
the phone when I ordered the toolkit.
However, I have been having difficulties compiling. I am trying to compile one
of the sample programs (BALL.C) with MS Visual C++. I am getting some floating
point warning messages while compiling that I cannot seem to get rid of (is
this where the Phar Lapp SDK comes in??). If I ignore the warnings and press
on, I am getting the error message "BALL_I.SPX not found" when I try to render
with the resulting executable.
After I compile, I am renaming the resulting .EXE to BALL_I.SPX, putting it in
one of my map paths, and then using it as a texture map — but, like I said, I
am getting the "not found" error message.
When I use the original BALL_I.SPX that comes with 3DS, I can render fine — so
I know my map paths and everything are OK — I can only guess that I am not
compiling correctly. I have also noticed that my BALL_I.SPX is much larger in
file size than the original one that comes with 3ds.
Does anyone out there have any suggestions? Are there any settings in MSVC++
that I need to be aware of? Can I even compile with my version of MSVC++? Do
I need Phar Lapp? Would an upgrade to the latest version of MSVC++ work? (I am
rather new at C++ too, so any help would be appreciated).
If there is any way I can get my current compiler to work and avoid having to
invest any more money in an upgrade, a new compiler, or the Phar Lapp SDK, that
would be GREAT! For one thing, my wife wouldn't understand, esp. since I
already forked over the dough to Autodesk to purchase IPAS4…..