CompuServe Messages

Animated Booleans

    17-Sep-95 17:54:50
Sb: #191273-Animated Booleans
Fm: Jerome R. Kalisz 75233,3464
To: James Coulter[Mindscape] 73670,677
<< I get the impression that the only reliable model for booleans is a parametric system, like Pro Engineer. I've had opportunities to work on some of the most expensive solids modelers, and I've never seen one that handled tangencies with grace. >> True… but even the simplest, cheesiest solid modeler is worlds better than trying to boolean in 3DS. It's all a matter of perspective. With the new parametrics in MAX, I would like to see some of these new features really work in regards to modeling, else 98% of all the models we make will STILL have to come from other packages than 3DS, and hence not be able to take advantage of MAX's parametric power. <<I _do_ like the idea of animated booleans, though, regardlesss of the approach used to accomplish them. They are great for creating some awesome effects>> Very true… as I said, if we can use these parametrics with our models, we'll have ENORMOUS power in 3DS when MAX hits.