Animated Booleans
17-Sep-95 17:54:50
Sb: #191273-Animated Booleans
Fm: Jerome R. Kalisz 75233,3464
To: James Coulter[Mindscape] 73670,677
<< I get the impression that the only reliable model for booleans is a
parametric system, like Pro Engineer. I've had opportunities to work on some
of the most expensive solids modelers, and I've never seen one that handled
tangencies with grace. >>
True… but even the simplest, cheesiest solid modeler is worlds better than
trying to boolean in 3DS. It's all a matter of perspective.
With the new parametrics in MAX, I would like to see some of these new features
really work in regards to modeling, else 98% of all the models we make will
STILL have to come from other packages than 3DS, and hence not be able to take
advantage of MAX's parametric power.
<<I _do_ like the idea of animated booleans, though, regardlesss of the
approach used to accomplish them. They are great for creating some awesome
effects>>
Very true… as I said, if we can use these parametrics with our models, we'll
have ENORMOUS power in 3DS when MAX hits.