#sxp variables
15-Sep-95 21:12:47
Sb: #190760-#sxp variables
Fm: Larry Minton 74010,3076
To: Martin Doudoroff/KUB 74664,2144
OK. Thought that would be the general idea. Have to dig into the code.
Under the category of questions I already know the answer too, but hope I'm
wrong: Is there any way to tell in a sxp script what mapping slot the sxp is
in? Particularly interested in having an sxp script which sits on both the
texture and opacity slots. Same routine would be called for both, but the
output would be different.
Thanx,
LAM