CompuServe Messages

Map THIS!

    21-Sep-95 01:16:05
Sb: #191766-Map THIS!
Fm: Maj Cole 75117,1023
To: Gary L. Angle 72732,271
>Thanks, 3ds doesn't like alpha as you said! I tried Losing alpha but still getting the same recults PMJI, but I've run into this alpha quirk with 32-bit tiffs as well. It may be voodoo, but my problems almost always start after saving a tif in Photoshop with compression on. I don't think it's so much a fault with 3DS more likely the fact that there really isn't one single way to save out a tif. Once I've loaded a material that's calling one of these hybrid tifs, and then reloaded a corrected tif, I've found the materials seem to have a memory. My work around has always been to recreate the material with the new alpha-stripped tiff. If you want to save a file with an alpha intact, I'd suggest saving a 32-bit targa.