#Sky .SXP map
20-Sep-95 21:49:32
Sb: #191693-#Sky .SXP map
Fm: peter allen landeck 100314,1364
To: Larry Minton 74010,3076
I'll try the rotating the sphere as a set of points Larry. Thanks.
By the way, I have 2 more problem/questions.
1. Under Warp on large large render jobs I get "out of Ram at render" error
message. If I do the render under Dos I don't get the error message. Anyway
to solve this?
2. If I animate a moving camera past a flat mirror reflection object the
reflection moves with the camera and thus is only valid for a single frame.
This means I have to render the whole animation with updated flat mirror
reflections for each frame does it not? If so, its impractical for me. What
about making a CUB file for all the reflection faces. Will the camera move
past the reflection this way?
Thanks, Peter Landeck
(how much do these .SXP routines cost anyway?)