CompuServe Messages

3DS benchmark

    24-Sep-95 04:10:07
Sb: #192281-3DS benchmark
Fm: Stephen C. Levy 102452,1254
To: REZA DASTMALCHIAN 75500,466
Yes, I'm well aware of the speed improvements, having worked at places with Pentiums. Actually, I'm just waiting for the P150 to debut to make my move. But I'm also elaborating on your idea and trying to get a standard 3DS benchmark established so anyone can compare their rendering speed with what's been posted. Chevy.3DS is a good file to use. According to my memory-used line, it looks like it'll BARELY fit in 16 megs without creating a swap file at 640×480. IMHO, it's a good idea to render it exactly as the file comes with 3DS (metal shading, etc.) so we're all doing exactly the same thing. BTW, I think your renderings are only defaulting to 1024 because that's how you have your display set in VIB.CFG, not because Chevy.3DS is set that way.