3DS benchmark
24-Sep-95 04:10:07
Sb: #192281-3DS benchmark
Fm: Stephen C. Levy 102452,1254
To: REZA DASTMALCHIAN 75500,466
Yes, I'm well aware of the speed improvements, having worked at places with
Pentiums. Actually, I'm just waiting for the P150 to debut to make my move.
But I'm also elaborating on your idea and trying to get a standard 3DS
benchmark established so anyone can compare their rendering speed with what's
been posted. Chevy.3DS is a good file to use. According to my memory-used line,
it looks like it'll BARELY fit in 16 megs without creating a swap file at
640×480.
IMHO, it's a good idea to render it exactly as the file comes with 3DS (metal
shading, etc.) so we're all doing exactly the same thing. BTW, I think your
renderings are only defaulting to 1024 because that's how you have your display
set in VIB.CFG, not because Chevy.3DS is set that way.