#MAPPING FLC FILES
23-Sep-95 09:16:29
Sb: #192152-#MAPPING FLC FILES
Fm: Jan Yorick von Krog 100754,21
To: Craig 7 76235,1063
Hi,
there's another way to do animated textures, which guarantees you more precise
control over the timing,
and some nice creative tricks too: the IFL's. Type a ascii-txt file, like
fram0001.tga, fram0002.tga, flash.jpg, fram0003.tga, fram0004.tga, flash.jpg
…., in the material editor, choose .IFL as bitmap-type,
choose the file. 3ds then will step through the list. (rember to include all
related files (also the ifl)) in
the mapping paths.
Bye from -cold- stuttgart, germany
Jan / Imagelab