CompuServe Messages

#MAPPING FLC FILES

    23-Sep-95 09:16:29
Sb: #192152-#MAPPING FLC FILES
Fm: Jan Yorick von Krog 100754,21
To: Craig 7 76235,1063
Hi, there's another way to do animated textures, which guarantees you more precise control over the timing, and some nice creative tricks too: the IFL's. Type a ascii-txt file, like fram0001.tga, fram0002.tga, flash.jpg, fram0003.tga, fram0004.tga, flash.jpg …., in the material editor, choose .IFL as bitmap-type, choose the file. 3ds then will step through the list. (rember to include all related files (also the ifl)) in the mapping paths. Bye from -cold- stuttgart, germany Jan / Imagelab