#Wishlist 3DS-R5
Hallo Gary,
we german people are too far away from all the news-pulse beating around the
3D-World (Siggraph, features, upgrades [never seen the upgrade R4c1] etc.);
living on an island?
So I remember about a question send to you, asked a long time ago: >>what's the
currently best and quickest Graphiccard with 3DS Vibrant-Support ? <<. I want a
new Hardware: P5-133, 64MB RAM and which PCI-VGA may I use?
Now, some times ago a wishlist for R5 is grown. Hope it's not to late (when
will it be available?).
All the main update features in R4 are written as plug-in modules, why don't
you investigate some time for the product itself? There are many possiblilities
to make 3DS easier and faster – I'm not the programmer, but I have enough
knowledge to assert so:
1. Material Editor: insert a feature for sorting and printing the whole
material list as shown in the materiel-slection-window with it's propertylist.
2. Redraw: faster redraw when a "nothing has changed bit" is valid after return
from a one-view-window to a multi-view – can be realized with a 2nd./3rd.
Screen buffer, maybe.
3. Autosave: Save, or ask for save the MLI file, if materials added or changed
in a session if a put to .MLI-lib. is made but the file is not saved on exit
4. Hold: Install more Hold-levels saved in temp-files on disk in
.3DS-fileformat (maybe with DATE-TIME.TMP fiel) – Fetch should be ask for the
levelfile. Is good for restoring a drwaingversion after a systemcrash when you
made a hold but don't save the work to a .3DS-file.
5. Layers: Install a Layertechnique which allow to select vertex and faces that
lie in succession, by install a function that cuts an object into
viewing-layers.
Thanks, spending your time an ear
Regards Willy