#v-lab motion
Paul,
You asked about assembling anims on the VLAB just a little too early
for me to give you a hands on assessment — I've been "picking my nose"
trying to figure out what program to use to generate images to do just
that, but have not actually done the procedure (yet!). The user manual
talks primarily of individual images (BMP, IFF, RGB8/N, YUVN, PGM, PPM,
QRT, SUNRASTER, VLAB, XIPAINT, JPEG formats) and then `sucking' them into
MovieShop (the VLAB Motion video editing software), supporting both field
and frame rendering! I'm not sure if one can take an already compiled
animation and just feed it to MovieShop, but here is a quote from the
manual: "So, if your animation is stored in one of the supported file
formats: You can directly read the images with MovieShop – no conversion
is necessary!" That wording suggests to me one might be able to read
compiled anims directly but I certainly wouldn't get my hopes up on this
speculation — as long as you have the individual images or can regenerate
them you are ready for action!
From a hands on experience perspective, the VLAB does a darn good job
of outputing individual images from captured video. At a 50 percent JPEG
factor, the images I output had terrible JPEG artifacts, but at 75 percent
images started to look really good! The procedure to output images went so
well that I have a lot of confidence importing images into MovieShop will
be just as good and easy <grin>.
Storing `scenes' and reloading them is a trivial task for any
project you are working on. You end up storing the video stream as an
AmigaDOS file on any AmigaDOS partition you want. What it does do to
you, however, is make you appreciate the falling prices on large hard
discs! A small example: I spent a little time last nite playing with
a few of the transitions (shift, flip, and fade) and a little bit of
titling on a video clip that was about 15 secs long. Saving out this
completed `scene' created an AmigaDOS file that was 7.1Mb big (I was
operating at a 50 percent JPEG factor!). Another example: a different
video `scene' I digitized and saved out at a 80 percent JPEG factor
that ran for about 15 seconds also, cost me 17.1Mb. Well you get the
idea — more hard drive space is better <grin>! And remember this is
space outside of that already used by MovieShop (a dedicated hard
disk if you are a wise one).
As for using saved `scenes' later in other projects, it should be
obvious now that that is a no brainer <grin>! There is one constrain in
doing this however, the project you are working on and the imported
`scene' need to be at the same JPEG factor. A little planning could go
along way 🙂
EdV