Octree's Caligari 3D
11-Oct-88 07:37:42
Sb: #5132-Octree's Caligari 3D
Fm: Art Steinmetz 76044,3204
To: William Volk 73007,2376
Yup, it's out now. Last tuesday night at the NYC Amuse meeting the author,
Roman Ormandy from Octree, demoed Caligari. Old timers will remember his
impressive demo tape almost two years ago of a 3-D rendering/animation
package.
Well, time moved on and Caligari never appeared. The tape, though amazing
in its day, is nothing any of the other packages available today couldn't
do. When I heard Caligari was finally being released I figured, too little,
too late. And at $2000 list – too much!
Based on the demo Tuesday I can report that this is something new,
different, and better ($2000 better, I'm not sure). The user interface and
rendering speed of this package puts it above the current crop.
"Construction" and alteration of scenes with stock or user defined
wireframe primitives takes place in real time. Grab with the mouse and move
'em around. Rotate, expand, extrude, whatever. Define attachment points
for articulation. Dolly around the plane that is "the world" at will. Plus
all the other stuff you'd expect: Render solids with multiple light sources
of varying intensity. No ray tracing but "radiosity" (see next msg.) is
"coming." Full overscan. Frame buffer support "coming." Text file
animation scripts. Point and click scripts "coming."
I'm no expert at this stuff but Caligari did appear uniquely intuitive.
This is not an endorsement. I have no connection to this program.