#Hidden Line rendering
03-Jan-95 22:26:57
Sb: #144876-#Hidden Line rendering
Fm: Aaron Weintraub 70222,557
To: Yost Group 76702,413
> The closest you can get to hidden line in 3DS is by using an outlined > face
map, Aaron.
I was afraid that was the case. Now let me ask this question: How does the
renderer determine which faces to apply the map to? Eg., If you have a map
that is simply a square border, and you face map it on a cube, each side of the
cube will be a square. So far, so good. However, if you hide some of the
edges of the cube, it will now render ALL the lines of those faces with hidden
edges. My question: Why didn't it render the hidden diagonal line across the
square cube faces the first time?
Aaron