#AmigaVisionClock
04-Jan-95 03:53:43
Sb: #45051-#AmigaVisionClock
Fm: Doug Downing 73220,3615
To: Andrew Porter 72134,2050
Andrew,
I don't understand what you mean when you say "put a clock into
your screen interface". Do you mean the AmigaVision screen interface? If
so, how do you do this? As far as anims, that would be no problem, as they
are shown very infrequently, and are very short.
The system I'm working on is an Amiga 2000 running AmigaVision
(not AmigaVision Pro) at a local General Motors assembly plant in Dayton,
Ohio. It is used to display plant information and news via the plant's
closed circuit monitor system. There are approximately 20 monitors
scattered through the plant. The AV presentation consists primarily of a
continuous slide show of IFF pictures, with an infrequent anim now and
then. The 2000 is connected to the closed circuit system with a SuperGen
genlock, which acts strictly as an encoder.
Management wants a clock which is constantly visible above whatever is
currently being displayed on the monitor. I know this can be done because
I've used a clock called AFClock, which displays over all AV screens (even
anims!). But the clock is analog, too small, and very cheesy (plus the
docs are in German). I thought perhaps some sort of sprite based clock
would do the trick. I've tried a clock called MouseClock, which is tied to
the mouse pointer, but it vanishes after about 10 seconds, and is not
really suitable.
Thanks for your reply. If you could elaborate on your idea about the
screen interface, or if you have any further ideas, I would be very
grateful.
Doug Downing