#bit depth
I'm rendering TGA file output for animation, and I notice that I have a
fair amount of contouring among colors in my TGA files. This is
particularly so on specular hi-lights, and perhaps on shaded faces as well
(I'm not sure). I fiddled with the specular settings in 3ds.set, and no
noticeable change.
If I'm rendering TGA files, will they always be true 24-bit colors (except
for the Alpha channel, which I'm not using)? It's not possible to have
something set so that the color pallette is limited to less than that, is
it? Eg, the pallette settings don't affect TGA files, do they?
Assuming I'm rendering real 24-bit files, is there just a fair amount of
contouring on specular hi-lights that you just have to put up with?
Additionally, I'm setting up to do animation this weekend on a Diaquest
controller. There's nothing wrong with calling compressed TGA files with
the VTR controller, is there?
Thanks for the help. (My dealer has the flu!)
–Noah