#bit depth
Gary-
"contouring" is a term I've heard referring to continuous-tine images
rendered so that there is a distinct line between even-colored areas. A
clear sky scanned at 256 colors, for example, would show severe contouring.
I am looking at my images with a 16-bit display, but the images are more
heavily contoured than I would have expected. I'm installing a 24-bi
display today and will take another look. But I think you and Kevin have
answered my question: if I render a TGA file with 3DS, I can't help but
have real 24 bit color. In other words, I can't accidentally make a 15-bit
or 8-bit TGA file in terms of color depth. (I know the files I made are
24-bit files, I was wondering if there was any way that they were
arbitrarily leaving out colors.)
So I guess I'm OK. Thanks
–Noah