#Caligari vs Imagine
17-Oct-91 02:25:18
Sb: #12297-#Caligari vs Imagine
Fm: Wayne Cole 76370,621
To: Peter Greci 76104,2110
Basically 'cause the camera won't follow the object I want it to follow for
the frames I want it to. I had to call Impulse. They revealed that you
have to creat another path and an object (axis) to track the camera to. So
then the trick became trying to get the object and "track axis"to be in the
same places at the same times so that the camera could pan for the portion
of the object "fly-by" that was close to the camera. It took 3 days and
roughly 20 renderings of the animation to get it right.
I don't care what anybody says – the animation control in Imagine is not
intuitive. In fact, I'd call it a mess. I don't believe that if I
position an object at the start of a path at frame 1, and I don't want it
to start moving until frame 21, that it should move to the end of the path
in frame 2 simply 'cause I put one position bar in frame 1 and the "follow
path" position bar in 21 – 70 of a 90 frame animation. To reslove the
problem I have to add another position bar at 2, identical to frame 1's
position using the postion bar menu in the stage editor, then tween from 3
to 20 with the end position of the tween identical to the fram 2 position.
We won't talk about the needlessly complex way that one must use to select
objects in the stage editor (whats wrong with a simple click or double
click?) or the fact that you must define paths in the detail editor but can
only edit them in the stage editor. Even the defaults in the requestors
are offset top the right and th cursor is left justified so that editing
the default requires many more strokes than it should.
The results may look good, but the overly complex, unweildy interface will
wear you, your mouse, several sheets of paper and a pencil or two out to
get there.
wmc