CompuServe Messages

#Caligari vs Imagine

    17-Oct-91 02:25:18
Fm: Wayne Cole 76370,621
To: Peter Greci 76104,2110
Basically 'cause the camera won't follow the object I want it to follow for the frames I want it to. I had to call Impulse. They revealed that you have to creat another path and an object (axis) to track the camera to. So then the trick became trying to get the object and "track axis"to be in the same places at the same times so that the camera could pan for the portion of the object "fly-by" that was close to the camera. It took 3 days and roughly 20 renderings of the animation to get it right. I don't care what anybody says – the animation control in Imagine is not intuitive. In fact, I'd call it a mess. I don't believe that if I position an object at the start of a path at frame 1, and I don't want it to start moving until frame 21, that it should move to the end of the path in frame 2 simply 'cause I put one position bar in frame 1 and the "follow path" position bar in 21 – 70 of a 90 frame animation. To reslove the problem I have to add another position bar at 2, identical to frame 1's position using the postion bar menu in the stage editor, then tween from 3 to 20 with the end position of the tween identical to the fram 2 position. We won't talk about the needlessly complex way that one must use to select objects in the stage editor (whats wrong with a simple click or double click?) or the fact that you must define paths in the detail editor but can only edit them in the stage editor. Even the defaults in the requestors are offset top the right and th cursor is left justified so that editing the default requires many more strokes than it should. The results may look good, but the overly complex, unweildy interface will wear you, your mouse, several sheets of paper and a pencil or two out to get there. wmc