Imagine Size Tools
18-Oct-91 23:38:07
Sb: #12344-Imagine Size Tools
Fm: Charles Blaquiere 76046,1756
To: Karl Sparklin 71076,434
Karl,
basically, from what I understand the reason why small objects trace
slower is that Imagine creates an Octree to separate its 3-D world in small
pieces, and the Octree is probably (my guess here) split in half each time.
This means that if all objects fall within the centermost 1/8 in each
dimension, many unnecessary spatial cuts will be needed and the scene will
take more time to render. On the other hand, if the objects fill up most of
the world's volume, the Octree will be built much more efficiently.
Of course, if you then scale your world up, you wind up with lots of
empty space once more. Why not leave World size at (0,0,0) and let Imagine
take care of it? I would guess that the small amount of time needed to
determine the ideal world size will be worth the time savings you'll get by
always having an optimally-sized world, no?
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