CompuServe Messages

#Stereoscopic Images

    07-Jan-95 18:05:20
Fm: Will 75204,370
To: ROBERT RITGER 75050,2255
Bob, load oldcity3 and in the top view move the camera above the road intersection. Now move the camera in an arc and notice in the perspective window how it tilts, the horizontal moves to a different plane. If you were to move the camera 2 units in this model the difference would not be that notice able, but if you move it alot (such as if you want to make the city look like a toy) it will be very apparent and there will be no 3D effect. If the camera is at a 45 angle you might be able to get away with just moving it to the new eye position but it will be technically incorrect and thus maybe harder to instantly see the 3D image. I'm a perfectionist so I use the method I outlined, that way I'm sure it's going to be most effective. Note: the reason I rotated everything in the keyframer is because you set it up how you want it and then in the KF you can link everything and rotate it, so that the image appears the same once rotated). Another thing, you probably already know this but if you want a superimposed red and blue image you can easily use Photoshop or Photostyler. What I want to know is how do you know what objects will pop out of the screen? For toe-in images I think its any one that is between the camera and its target, but I'm not sure. What about for parallel images? I'd like to know. Hope this helps, ——————-Will