#Stereoscopic Images
Bob,
load oldcity3 and in the top view move the camera above the road
intersection. Now move the camera in an arc and notice in the perspective
window how it tilts, the horizontal moves to a different plane. If you were to
move the camera 2 units in this model the difference would not be that notice
able, but if you move it alot (such as if you want to make the city look like a
toy) it will be very apparent and there will be no 3D effect. If the camera is
at a 45 angle you might be able to get away with just moving it to the new eye
position but it will be technically incorrect and thus maybe harder to
instantly see the 3D image. I'm a perfectionist so I use the method I outlined,
that way I'm sure it's going to be most effective. Note: the reason I rotated
everything in the keyframer is because you set it up how you want it and then
in the KF you can link everything and rotate it, so that the image appears the
same once rotated). Another thing, you probably already know this but if you
want a superimposed red and blue image you can easily use Photoshop or
Photostyler. What I want to know is how do you know what objects will pop out
of the screen? For toe-in images I think its any one that is between the camera
and its target, but I'm not sure. What about for parallel images? I'd like to
know.
Hope this helps,
——————-Will